Projects and products

Our research and development work happens within the framework of projects - these include equally R&D contracts with industrial customers, publicly funded (collaborative) research projects, and pre-competitive research projects funded by Fraunhofer. You can browse through many of these projects below - as well as products, i.e. results of our R&D activities that have reached a high level of technological maturity.

Please note:

  • The most recently updated projects and products are displayed first.
  • You can filter the list by department or business unit assignment as well as by free-text search terms - but for the latter, the spelling must be exact.

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  • Spot-X is a web-based, gamified quiz game for any learning domain. It is ideal for learning "on demand" and especially for practicing learning objectives. The optional adaptive component adjusts the level of difficulty for each player individually.

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  • A construction kit to create a serious game according to your needs. Depending on your needs, a core game can be extended and adapted to your needs, learning objectives and application domain. Your existing learning content in your learning management systems (LMS) or other learning applications can be easily integrated.

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  • © Fraunhofer IOSB

    "Lost Earth 2307" is a 4X strategy game for aerial and satellite image analysis. The player explores and liberates foreign planets and learns to evaluate optical, infrared and radar images. The possible applications of different sensor platforms such as drones, aircraft and satellites are also taught

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  • "Digital game-based learning" refers to learning games that increase motivation to learn and are distinct from frontal teaching, literature studies or seminars. These technology-supported forms of learning were developed for schools, universities and companies and are intended to serve as a support here.

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  • © Fraunhofer IOSB

    "Crayons" is an authoring and learning environment for the creation of learning software. With it, learning content with videos, audios, interactive animations, tasks, questionnaires, texts and formulas can be provided on the Internet.

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  • Artificial intelligence (AI) - the ability of a machine to imitate human abilities such as thinking, learning, creative behavior or even planning - was for a long time only conceivable in science fiction literature. In the project "AI Support for Learning Management Systems", three Fraunhofer Institutes investigated how digitization, artificial intelligence and BigData can be used in adult education.

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