Serious games, and especially those that follow the digital game-based learning concept, are time-consuming to create. Once developed, they cannot be reused in other contexts; each application and learning purpose requires its own, new game - which costs time and money.
Existing learning content from training systems, learning platforms or simulators in schools or companies can usually not be integrated, but must be reproduced in the game at great expense.
Another challenge in the development of serious games is the communication with game developers. For each part of the development, such as the development of the story, the creation of graphic assets, sound, music, GUIs, etc., a separate expert is usually needed, to whom the idea of the game must be explained anew. This makes communication time-consuming and these experts are also subject to the fluctuations of the market.
Core is a framework with which serious games can be developed on the basis of a core structure and tailored to individual needs, learning objectives and application domains according to a modular concept.The core element provides finished game mechanics. Depending on the requirements, the other elements can be added, adapted and extended. These elements include, for example, existing training courses that can be integrated into Core as missions.
Save work by easily integrating existing content from your learning systems. The content does not have to be newly created or rebuilt for the game.
In addition, we can serve as a link during implementation to the game developer experts involved. I.e. you do not have to worry about the communication and organization of the individual areas (graphics, sound, programming, etc.).
Saving money through the modular concept: depending on your budget, the elements can be ﬂexibly adapted. In the simplest case, you only need to insert the tasks (missions) into your application field to get a fully-fledged and convincing serious game without any further effort.
If you already have a game based on the Core framework, you don't need to create a new game for a new learning or application domain; swapping out the missions would be enough.