Lost Earth 2307 is a Serious Game following the ideas of Digital Game Based Learning. This means, that players can fully immerse into a fictional world and story, albeit all learning objectives are integrated and are not abstracted from real life. Thus, playing Lost Earth 2307 feels like playing an entertainment game but it implicitly teaches learning objectives. That way, it enables a high learning motivation and a better and sustainable
Players take on the role of the avatar Alex, with whom they will experience and control the fate of a rebel organization in the year 2307. The whole galaxy has been colonized by mankind. But after a self-induced disaster on Earth, all colonies are ruled by a vicious, arbitrary cult. This cult even prohibits all further technology advancements. The goal of the game is to deliver all colonies from this evil cult.
At the beginning of the game, players have access to an Ark. This Ark is used to travel throughout the galaxy, to accomplish missions and to liberate colonies.
The game supports the training of image interpreters. Hence, it has to implement the following learning objectives:
These learning objectives are implemented and taught via two different kinds of missions:
The game is turn-based and uses a genre combination of 4X-strategy and adventure.
4X stands for eXplore, eXpand, eXploit snd eXterminate. In this game it means that players
The game comes with two modes: Campaign and Endlessgame. The campaign tells a story with increasing suspense and increasing difficulty with regard to the missions. In the endless mode, it is possible to adapt the game to special course content.
The main game loop follows the same process in both modes. Players gain missions from a tasker. Players starts a mission and deals with it in the given time (turns). The quality of his work determines the further game progress.
Lost Earth 2307 consists of modules, which allows us to adapt the game to your learning objectives and your budget. Our framework provides the following modules: Missions, Story, Setting, Assets and Gameplay.
Replacing the reconnaissance missions with tasks from your knowledge domain. The story and the outcome of successfull missions (liberation of colonies from the cult) remains.
In addition to new tasks from your knowledge domain, this module alters the story. So the outcome of missions could be the healing of a colony. However, the Science Fiction setting still stands.
This module could change the setting to your needs (e.g. real life Earth). Core assets like the Ark and main characters remain the same.
This module customizes all assets to your requirements. The 4X genre stays as core gameplay.
Last but not least this module lets you adapt the gameplay mechanics and the genre.